Non-GW parts in Golden Demon? Is that allowed?

27 09 2010

Not sure if this was a fluke or what, but I’m pretty sure I remember reading somewhere that when you enter something into GD, you can’t have parts from other manufacturers. I was just browsing on GW’s website through the entrants from this years Golden Demon to find this well painted chappy:

Now I had to do a double take at the helmet this guy is wearing, and then it dawned on me, I had seen this somewhere before:

Don’t get me wrong. I’m not crying ‘shenanigans’ or anything like that, I think the mini looks great, and actually settled my opinion on whether to pick up some of these for my Black Templars. I guess i’m just surprised that the GW judges didn’t spot it.

Up next, another mini that I had an urge to paint, coming to you in glorious technicolor!

Paul :)





Lizardman Skink test…

21 09 2010

I just (literally, like 10 minutes ago) finished my first mini in my Lizardmen force. I did try a test out on a Saurus Temple Guard, but it was like someone had vomited on my mini, so he was re-undercoated. So, after taking a few days off from painting, I decided to give it another shot, this time with a smaller ‘muse’. My fiancee was convinced I said that I was going to paint a ‘skank’…

skin was base coated in a 1:1 mix of Regal Blue and Hawk Turqouise, with highlights added to this mixture with Ice Blue. I’ll be varying the tones on the different models to give them a bit more individuality.

Shield was painted with a basecoat of Scab red, washed with Badab Black and highlighted with adding Vomit Brown to the Scab Red and touching up on the corners of the plates.

Back plates were base coated with Regal Blue, washed with Badab Black and highlighted with Ice Blue and Codex Grey. No particular mix ratio, this was really a ‘this feels about right’ kinda thing.

Gold plating was base coated with a 1:1 mix of Shining Gold and Scorched brown. Highlight of Shining Gold, then a final highlight of Shining Gold with Mithril Silver mixed, at about a 1:3 ratio.

Claws/nails were a Snakebite Leather base, with Bleached Bone added in for progressive highlights. A basic version of this was used for the teeth. Eyes were simply a Tausept Ochre base, then added a bit of Bleached Bone for one layer before adding the pupil.

Onyx on the weapon was simply PP Greatcoat Grey lining, followed by a Codex Grey line highlight.

Based, and DONE!

It took me a little while to paint him, but that’s probably because I was doing a test run. I hope I get the same results on an assembly line type setup.

So that’s it! Hope you like him, comments and criticism always welcome.

Cheers!





Dark Eldar win the race…

14 09 2010

Just found out that Dark Eldar will in fact be released November 2010. Well, balls. I was really hoping we’d get some Witch Hunters love before xmas. Looks like that’ll be the arse end of 2011, which could possibly be what will be ‘unveiled’ at Games Day/Golden Demon 2011 in Chicago.

I guess on the plus side, it means I can keep my hands in my pockets and not spend too much moolah for the forseeable future. Meh.

In the meantime:





Warhammer Fantasy Battle, or ‘light the blue touch paper and retire to a safe distance…’

7 09 2010

I had my first game of WFB in like 15 years last Saturday. I was very excited at the prospect of playing some swords and sorcery stuff again, as it’s been a while. Me and Dethtron had decided on a 1500 point list, mainly to just get used to the rules and whatnot. The battle saw my small force of wimpy looking Tomb Kings vs. Dethtron’s veritable tank of an Empire army.

I won’t bore everyone to tears with a Batrep, but we did have a good game, with some truly ludicrous things happening. Dethtron very wisely put his ordnance on hills, which already got me worrying as I only had one Screaming Skull catapult to reciprocate with. So, I was facing a mortar, an effing great big cannon and a crazy looking rocket launcher thingy that looked like a pyromaniacs dream come true.

I pretty much stayed my distance and just unleashed plenty of volleys of arrows, while my Tomb King and unit of Chariots took to the flank to try and push them all to center field to end up as more arrow fodder. They ended up against a unit of heavily armored cavalry, after routing another unit of Pistoliers off the table. I was pretty certain that my Tomb King was doomed against these guys, but thankfully held them up in combat for a couple of turns, but alas was sent back to the void after being crushed under the hefty unit. Magic was thrown hither and thither (what?) with some dispels being successful, and others farting out into nothing.

We were trading shots for a while too, whittling each side down, although we both had abilities to replenish fallen troops, but I think I had a slight edge on the frequency and amount that this was used. Dethtron scored some direct hits with artillery but then suffered the Wrath of the Ancient Ones, as he rolled successive misfires on each of his artillery pieces, resulting in them being destroyed. Not only did this make me a little less worried about my troops getting mangled, but it also took away my primary targets for my ‘deep striking’ Tomb Scorpion and Tomb Swarms. While my Scorpion’s performance was a little lackluster, the tomb swarms held up two of the Empire units, resulting in him losing his Wizard, and consequently, his army general. With no spells being thrown around (and also no dispels) I was given a little more flexibility.

All in all it was a great game. I quickly learnt some strong and weak points concerning the Tomb Kings forces and am pretty excited to have a go at a larger game with some other unusual pieces added.

After going toe to toe I only just squeaked out a victory, which I am sure was mostly due to the unlucky misfires from the artillery, but it was still a blast. Geddit? Artillery? Blast? >sigh<

While 40K is still my favorite, this was a helluva lot of fun, who doesn’t like throwing fists full of dice down?








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